![gta sa cleo 4 mod gta sa cleo 4 mod](http://gtasanmodx.weebly.com/uploads/1/3/0/2/13025540/780008.jpg)
* The current directory set by 0A99 is now script-dependant and only affects running CLEO scripts (not the entire game or the main.scm)
#GTA SA CLEO 4 MOD MODS#
* Custom missions launched by CLEO scripts now inherit their compatibility mode - possibly fixing incompatibilities with mods using custom missions * Fixed crash which would occur when missions were ended with 004E * Improved handling of script load errors cleo\dir\demo.cs is now named 'demo.cs' and not 'dir\dem') * No longer includes paths in automatically generated script names (e.g. * Will no longer error & terminate when scripts fail to open and instead simply log the error * Will now be able to start a CLEO mission after recently finishing a standard mission * Fixed 0AD2 not returning peds targetted with the mouse, while targetting with a pad worked * Improvements to opcodes 0AE1, 0AE2 and 0AE3 - now loops around the pool even when the 'find_next' flag isn't used correctly * Fixed crash with 0ADA in scripts beginning with an opcode ending in '00' * Resolved conflicts with other menu hooks such as 'HUME' * Scripts no longer load prematurely (like before 4.3a) * 'Loaded mission' status now reset on new/loaded game (as it was before 4.3a) * File operations now check the input handle isn't null (as it seems was the way before 4.3a) * FXT references are now case insensitive (as they were before 4.3a)
#GTA SA CLEO 4 MOD FREE#
* 0AC9 now checks the memory was allocated by 0AC8 before attempting to free it * 0AC8 now returns a NULL value to the output var if allocation failed (as it did before 4.3a) * Fixed string parameter skipping in 'SkipOpcodeParams' used by CLEO plugins * Possibly fixed other issues with starting a game with CLEO scripts installed * Fixed crashing when starting a new game after a game has already started with CLEO scripts installed
![gta sa cleo 4 mod gta sa cleo 4 mod](https://i.ytimg.com/vi/jMy2GHwF_zg/hqdefault.jpg)
* Fixed potential problems with iteration through the script queues (may cause rare and hard to trace bugs) * Fixed parameters being passed to script local storage instead of mission local storage through 0A94 * Fixed many things which use the 'SCM Block' or 'Mission Local Storage' space * Fixed 0AAA only returning custom scripts * Improvemed compatibility fix for opcodes 0AE1, 0AE2 and 0AE3 with incorrect find_next usage
![gta sa cleo 4 mod gta sa cleo 4 mod](https://cs4.gtaall.com/screenshots/4dc09/2014-08/original/5076a2f346521b2de459335f565d2296af9ac550/206829-gta-sa-2014-08-19-17-07-22-23.jpg)
You may find more information about CLEO in the Sanny Builder help and on the website CLEO is a hugely popular extensible library plugin which brings new possibilities in scripting for the game Grand Theft Auto: San Andreas by Rockstar Games, allowing the use of thousands of unique mods which change or expand the gameplay.